correspondence
Controls:
Press "X" to begin the game (you may need to first click in the game area with your mouse).
Use the arrow keys to navigate.
If you get stuck on an email, remember that you can press "Z" to undo your recent moves.
If things really get out of hand, you can press "R" to restart everything.
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AUGUST, 2024: Correspondence is now included in Indiepocalypse #55, the monthly indie game zine curated by @PIZZAPRANKS -- be sure to pick up the collection and check out the games of my excellent fellow contributors if you can!
Made with the puzzle game engine PuzzleScript, which was, in turn, designed by Stephen Lavelle (increpare).
Originally inspired after stumbling upon "I want to eat meat" by deimos, which taught me that PuzzleScript existed.
Created against the tide of my own perpetually overflowing inbox. Good luck with your own.
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.3 out of 5 stars (6 total ratings) |
Author | bibliomancer |
Genre | Puzzle |
Made with | PuzzleScript |
Tags | email, Funny, futile, game-poem, PuzzleScript, Retro, Working Simulator |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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Was there a way to read the messages or was their fate always going to be the trash can no matter what?
They aren't readable - this game was a challenge to myself in making something without any textual language (aside from title/end screen)
Fair enough. The goal was plenty clear even without any text.
Nice and easy. You've done a good job, Brendan ;)
Glad to hear you didn't get too taxed by the work :)
nice
Thank you for playing!
Thanks!
cool!
Thanks for playing!